AugustWind is a story about a young badger named Andreas, trying to find his luck on Eelhaven VII during the season of August, dreaming of a life of fame and recognition. He teams up with Penelope, a seasoned but luckless eelminer who finally wants to get the life she deserves. Together they participate in the eelmining competition of August where pilots use their magnets to get as much valuable metal off the backs of majestic cloudeel in this world of floating islands.
AugustWind is also a Bachelor Thesis by a design student, graduate of the University of the arts in Zürich, Switzerland. The game tries to imagine a free-roaming shooter. A shmup where you are free to spend your day as you please and make it how you like it. You are free to advance the quest, participate in races, earn money and tune your airplane, but you only have a limited time each day to do so. This game is the prototype of the concept and the final exam in the game design school. You can download the prototype here, it is absolutely free.
Of course the game isn't completely finished and quite short. It lacks the missions and storyline objectives that would glue the experience together. However, you can explore the regions of Eelhaven VII, find hidden parts, customize your plane, hunt for the cloudeel and get rich together with Penelope to have a taste how the game could be.
The whole project took about 800 hours to make so far and was made with the Unity 3D Engine. Every object was drawn on paper first and then integrated in a 3D world with 2D gameplay.